Cuantización de modelos
Unsloth reduce el modelo Inkling de 975B a 270 GB con una retención de precisión del 74%
La cuantización dinámica GGUF de Unsloth reduce Inkling, un modelo abierto de 975 mil millones de parámetros, de 1,9 TB a 270 GB en 1 bit con una retención de precisión del 74,2 %. El método preserva selectivamente las capas de alta precisión, permitiendo inferencia local en máquinas con 290 GB de RAM+VRAM.
Emmanuel Fabrice Omgbwa Yasse Asistido por IA
2026-07-16 · 3 min de lectura

Thinking Machines Lab's Inkling, a 975B-parameter open-weights model with a 1M-token context window, arrived this week under Apache 2.0. And it hit the same wall every frontier model hits: the BF16 full weights take up 1.9 TB of disk. Running it locally meant a datacenter, or it did, anyway.
Unsloth, the open-source quantization and training toolkit, has a different answer. Its dynamic GGUF method shrinks Inkling to 270, 285 GB at 1-bit and 317 GB at 2-bit, while retaining 74.2% and 81% of top-1% accuracy respectively. The headline numbers, 86% smaller at 1-bit, 82% smaller at 2-bit, sound like aggressive loss of capability. The actual behavior, according to Unsloth's published analysis, is more nuanced.
How dynamic quantization preserves performance
Standard quantization applies uniform precision across all layers. Unsloth's method is selective: it identifies layers where lower precision does disproportionate damage (the ffn_down projection, for instance, causes 10× more error if quantized) and keeps those in higher-bit formats. The result is a mixture of 8-bit, 6-bit, and 1-bit precision inside the same model file.
Unsloth's KL divergence benchmarks show that the 8/6-bit quant mixture achieves an RMSE of 1e-4 or less in dequantization, effectively indistinguishable from the full BF16 run at anything but the most rigorous statistical tests. The 1-bit quant, by contrast, does deviate, but the deviation is concentrated in creative generation (poems, varied prose) rather than factual recall. Asked what 2+2 is, the 1-bit Inkling never answers 5.
"This shows if we shrink the model down by 82% with our Unsloth Dynamic GGUF method, it does NOT mean the model gets 82% 'dumber', only ~18% degradation is seen.", Unsloth release notes
Inference hardware requirements
| Quant | Memory Required (RAM+VRAM) |
|---|---|
| 1-bit (UD-IQ1_S) | 280, 295 GB |
| 2-bit | 325 GB |
| 3-bit | 450 GB |
| 4-bit | 600 GB |
| 6/8-bit | 870 GB |
| BF16 full | 1900 GB |
The 1-bit quant fits on machines with at least 290 GB of total memory, a Mac Studio Ultra or a multi-GPU workstation with substantial system RAM. The 6/8-bit mixture, while more accurate, requires nearly a terabyte.
Running Inkling locally
Unsloth provides two paths for local inference. The first is Unsloth Studio, an open-source web UI that automatically handles GPU offloading, multi-GPU detection, and model downloads. Users on macOS, Windows, and Linux can install via a terminal command and search for "Inkling" in the Studio Chat tab.
The second path is llama.cpp, using a specific PR from Unsloth's GitHub. The workflow supports CPU-only inference and Apple Metal, with automatic model downloading via llama-cli or manual download from Hugging Face. Unsloth recommends the UD-IQ1_M quant as the best balance of accessibility and accuracy.
Inkling itself supports both non-thinking and thinking modes, with a "reasoning effort" parameter from 0.00 (none) to 0.99 (max). It also handles interleaved tool calling and audio parsing, even in the 1-bit quant, according to Unsloth's demonstrations.
Benchmark context
Inkling's raw scores at full precision place it among the top open-weights models. On AIME 2026 it reaches 97.1%, on SWE-bench Verified 77.6%, and on GPQA Diamond 87.2%. The quantified versions' accuracy retention figures, 74.2% at 1-bit, 81% at 2-bit, mean even the smallest variant outperforms many smaller models on reasoning and coding tasks.
Unsloth's method is not speculation: the GGUF files are available on Hugging Face, and the Inkling-GGUF repository includes the full quantization scripts and benchmark code. The toolchain itself is open-source on GitHub.
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