SevenTnewS

Gaming

Ten years of free updates, and No Man's Sky is still 99% unexplored

A decade after launch, No Man's Sky players have seen under 1% of its universe. Hello Games celebrates the milestone by recounting 40 free updates, a Voyagers player surge, and the promise of Light No Fire.

Emmanuel Fabrice Omgbwa Yasse AI-assisted

2026-08-17 · 4 min read

Ten years of free updates, and No Man's Sky is still 99% unexplored

Ten years in, No Man's Sky is still mostly undiscovered. Hello Games has the number to prove it: players have explored under 1% of the planets in its universe, even after hundreds of millions of hours spent wandering it. The studio shared that picture on the tenth anniversary of the game's August 9, 2016 launch, in a PlayStation Blog post that reads less like a milestone announcement and more like a letter to the people who stayed.

"I feel surprisingly emotional today," the studio opens, recalling how players first set foot on an alien planet with their exosuit greeting them with "Hazard protection active."

Forty free updates, a universe rebuilt several times over

The list of what came after that first landing is long, and none of it cost players anything. The Division 2 is playing the same game: free access to Warlords of New York during its Dust Storm event. Over the last decade, No Man's Sky has grown to include base-building, exocraft, settlements, mechs, pets, living ships, and expeditions. Hello Games says it has rebuilt the universe itself "several times over," and on PlayStation that support has tracked three generations of hardware: PSVR, then PS5, and then PSVR2.

The free-update model is the through-line. Forty major updates in ten years, all of them free, is a long tail most games never get. Ball x Pit's free content run, by comparison, ends August 6 with its final update. The model is also why the players who stuck around never stopped finding reasons to leave the planet they started on.

Free additions since 2016What they brought
Base-buildingPlayer homes and communities
Exocraft and mechsNew ways to cross planets
SettlementsPlaces to manage and grow
Pets and living shipsCompanions and a new class of vessel
ExpeditionsShared journeys, including last year's Voyagers

Under 1% explored, and a player surge at year nine

The numbers that matter most are about the people, and the space they are ignoring. Hello Games reports tens of millions of Travellers, as players are called, who have piled up hundreds of millions of hours across the universe. Millions have made the game their home, built communities, and crafted custom ships that resemble everything from SpongeBob SquarePants to entire cathedrals. The studio also describes players waking up on countless planets light-years apart, their first steps bringing a new unexplored universe into existence together. Ubisoft is betting on the same instinct, making a photo contest the engagement engine of Black Flag Resynced.

Then there is Voyagers. The release that arrived last year drew more players than at any point since launch, according to the studio, a decade after the game shipped. The universe, it adds, "is more vibrant now than it ever has been."

Those two facts sit together oddly. The player base is as healthy as it has been in years, and the shared map of discoveries still covers under 1% of the galaxy. So do Siege's: cheat reports at a recent low, yet the top ranks still draw cheaters. The post frames players as co-authors of that growth: Travellers, it says, joined the studio "in another type of journey" as it kept expanding what the game could be. At this pace, the next ten years will barely dent the map.

Next up: Light No Fire and the future of No Man's Sky

Hello Games is clear that the anniversary is not a finish line. "In a similar way our small team feels we have a lot left to explore in what No Man's Sky can be," the post reads. That exploration includes the studio's next game, Light No Fire, which it says it is "busy cooking" on, plus "big things" for No Man's Sky's future that the announcement does not spell out.

After ten years, that vagueness reads as confidence. A studio that rebuilt its own universe several times over and watched players return in the game's ninth year can afford to tease. The promise that matters is the one the post makes about the game itself: there is still a lot left to explore in what No Man's Sky can be.

Players have had ten years to work through the game, and the map of what they have seen covers under 1% of its planets. A universe that generous does not need much of a sales pitch, and Hello Games knows it. The anniversary post does not ask anyone to come back. It just says the journey continues.

Get the tech essentials in 3 minutes every morning

One email, every weekday, with what actually matters in AI and tech.